Thursday, 18 August 2011

NCT Tutorial 4 Post 1

In this post we have to choose a topic from a listing provided by our lecturer. Of this list i have chosen to respond to the question of What sort of computer games do you find most engaging? Why? What does it say about you? Why does computer game violence, mostly, not affect the players? Is there a level at which it does effect changes in people?

I find that the most engaging computer games for myself are either First Person Shooters or MMORPG's like World of Warcraft. First person shooters provide a challenge especially in multiplayer as there is no predictability with the oponents as your versing other human players with their own play styles from around the world. In an MMORPG like World of Warcraft in particular theres an essence of challenge there as well but its more of a fantasy world where magic and swordplay is still the most common things to be seen. In this world its more on teamwork to achive a goal in a set quest as the game is not really geared to have one type of class being able to do everything well. For example, a dungeon run in WoW requires a varied team. You need a "tank class" to soak up damage, 3 damage dealers of varied classes to deal damage but they just cant take many hits and a healer to keep the group alive. 

Im not sure exactly what this says about me but I personally have never let what happens in the game affect me in real life outside of the game apart from at one point in time an urge to go back to the game as the MMO can be very addictive when played with likeminded people you can get along with.

Computer Game Violence mostly doesn't affect people in real life as the majority of people can tell that its not real and will leave the game behind after they finish playing much like watching a movie. You leave your sense of disbelief at the start of the movie and don't use it again till the end and its this way with the majority of people playing computer games. Unfortunately there are people in the world who invest themselves so heavily in the world of the game they are playing that the bleed over effect is so great they can no longer tell the difference between the game world and the real world. This can be due to stress, depression or a number of outside effects that make the game world more appealing than the real world.

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